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Friday, April 1, 2016

How the school will use virtual reality?

Student section United States and Europe will soon be able to field visits Buckingham Palace, Machu Picchu and the Great Barrier Reef, and all this because the virtual reality. Google recently announced that it is expanding its exploration pioneer project, with Google cheap Cardboard, smartphone with VR browser virtual reality field trips into the classroom, the purpose is to allow children to have access to far inaccessible places . Adventure project balance the students' arena, they may be due to economic or physical limitations can not go on a trip, but Holland said that Google is also trying to break another barrier.

She believes that the value of VR is far more than a history lesson, it is a tool to achieve the principle of equality. "Easy access to very important to us," she said. Google plans to offer virtual reality tour of the University, as well as different working life experiences to help students who have no contact with the College Advisor or internship understand future options. They are also looking into the complex social and environmental issues. Google has partnered with the UK Department for International Development, such as the Ebola virus created to eradicate experience. "You can not put the school into the laboratory of infectious diseases, but we should talk about." Amber Pendant Light Custom Colorful BPA Free Amber Heart Pendant.

Adventure ideas from Google at an event in the education sector. Give you 36 hours to create a tool to promote student participation. Jane Holland, education product manager for Google applications, Google leverage existing assets - recently released Cardboard, some development of educational applications and huge three-dimensional maps and photographs, she will combine all three, the formation of an interactive virtual reality class, she called the "experience." "This is a very practical application of VR is the way schools use cutting-edge technology," said Holland, the current Google product manager adventure. "We do not just use the old technology, beyond the portal. We want more value and useful patterns."

Students can use Cardboard-- an inexpensive virtual reality goggles, including billboards made of cardboard, magnets, an Android phone and an application - from teacher to control your tablet experience an experience. Adventure project has distributed the device to the classroom, teaching plans, together with the teachers, but now, Hollander said that they have been opened, so any tablet, and can access VR browser teachers can use (Cardboard cost about $ 20). Courses will be downloaded to your tablet, teachers and students are without access to the network, which is the lack of resources for the classroom is very important.

Once students wearing the virtual reality helmet, they immerse into a 3D version of Machu Picchu or the National Museum of Natural History of the Smithsonian. They look around, they see the teacher can share things related information. A mathematics class in order to increase children multiplication touch, Google for the fifth year of the Great Wall of China to create "experience." The same "experience" is also the tenth grade language classroom to become hot to talk about, it also provides the physical environment for the 12th grade history class, and also appeared on Brazilian anthropology lecture at a university.

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